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Back 4 blood beta maintenance
Back 4 blood beta maintenance












Those cards all have some kind of unique perk to them, starting out with something basic like +15 health, and gradually getting more specialised and complex, like a card that grants dramatic increases to reload speed, but at the cost of being unable to ever aim down sights. The progression grants you cards - which are very useful, interesting, and important - or occasionally some dreadful, pointless cosmetics - I'm talking, like, a beanie - which are not. Supply points can be spent to unlock progression along "supply lines", which are effectively just skill trees.

back 4 blood beta maintenance

To be able to get anywhere in the middle or top difficulty levels you will need both a good build, and a good team - which is where the other part of the system comes in.Ĭompleting a campaign mission with any online companions - not, somewhat controversially, if you're playing solo with bots - will award you an in-game currency supply points. There are three difficulties to choose from when you start a run, which ramp up quite dramatically from super laid-back breeze to absolute, apocalyptic carnage. Where the whole "run" thing comes in is how this campaign system is structured.

back 4 blood beta maintenance

The good news is the mission progression carries across, so if your mates suddenly abandon you halfway through a run you can start a new solo run from the last mission you reached should you so wish, and vice versa if they want to join halfway through. Or, you can of course play with friends - and a combination of bots or randoms too. You can play it solo, but there'll always be a group of four going through the campaign, so the other three in your party will be bots - surprisingly competent bots, actually - if you want to be completely alone, or you can roll the dice and matchmake with random strangers online (one of them usually a child, for that authentic 360-era experience). There's one core campaign to Back 4 Blood, which is PvE and absolutely designed for co-op. The concept of multiple runs, then, is pretty important, and you can see how the game, odd as it may be up close, is very much built out from that point. Watch on YouTube Aoife and Ian get stuck into some of Back 4 Blood's early missions. Back 4 Blood is also a game you play through more than once, but this time it is built that way. Left 4 Dead was not really a game you played through just once, but aside from the general morishness of the co-op it wasn't necessarily built that way. As you may well know by now, Back 4 Blood is a close spiritual successor to Left 4 Dead, being developed by original Left 4 Dead studio Turtle Rock - once known as Valve South, during the Left 4 Dead years, before it was re-founded in 2011 again by some key names like Michael Booth, Phil Robb and Chris Ashton - and the history here is important. Much of this comes down to its system of runs. Scrabbling around in the game's oddly enticing dark for long enough has allowed me to admit I was very much wrong.

#BACK 4 BLOOD BETA MAINTENANCE SERIES#

  • Availability: Out now on PC, PS4, PS5, Xbox One, and Xbox Series X/Sīut, actually, thankfully, it's more than that.
  • Imagine, in the most emotionless voice: OK. I'm shooting zombies in co-op, while looting weapons and grinding the progression system for cards that might help on my next run. The two, at least at first, seem to cancel each other out, turning it into a thing that's just too familiar, too recognisable. The other half - all cards, progression, loot - is quite abruptly modern. It's a strange game, half of it built on a kind of ultra-nostalgia, especially potent for anyone who spent a single day of the late noughties in the same room as an Xbox 360. The result is a delightfully scrappy hang-out shooter.įor a good chunk of my initial time with Back 4 Blood I had precisely zero opinions about it. Back 4 Blood is a strange mix of old and new, but it works.












    Back 4 blood beta maintenance